Where is forest of priests in maplestory




















Memory Monk Trainee. A monster from Temple of Time, found in Memory Lane 2. It can also cast a plant-based spell, which is unavoidable. Gray Tomcat. A cat found along the beach between Berry and San Commerci. Attacks with its claws. Unhinged Goat. Batty Goat. It attacks by kicking dust at you. Stoplight Ghost. It attacks by slamming its stoplight into the ground. Searing Ruins Guardian. Memory Guardian. A monster from Temple of Time, found in Memory Lane 3.

It can attack with its fists, and can slam a spear into the ground, which is indicated by an area warning on the ground. Bonkers Cow. Mad Plow Ox. It attacks by breathing a strong gust of air out of its nose. Chief Memory Guardian. A monster from Temple of Time, found in Memory Lane 4 and 5. It can attack with its fists, like the regular Memory Guardian, and it can punch the ground with great force.

Shopper Jiangshi. Blazin' Brazier. The boss of Partem's Ruins, a hidden relic that comes to life when a ritual is performed. Greatest Oldies Album. Latest Hits Album. This Jr. Newtie does not transform when it is killed. Newtie Transforming. Transforms into a Nest Golem when it dies. Calico Timcat. Traveler Jiangshi.

A jiangshi that is visiting Shanghai as a tourist. Found at The Bund near Yu Garden. Pale Jiangshi. Male Thief. A male thief found near China's Mount Song. Female Thief. A female thief found near China's Mount Song. Resembles Chunin from Zipangu's Ninja Castle, and even spits poison at you with a dart like a Chunin. Wooden Fish. A fish statue found near China's Mount Song. It cannot move, but it has a wide range with its attack. Silver Spearman. Attacks with its spear. Silver Giant. Attacks by slamming its hammer into the ground.

Haunted Helmet. Corrupted Veilprey. Mutant Veilprey. Found outside and inside of Gollux's body. Resembles Ghostwood Stumpy from Twilight Perion.

Found on the outskirts and inside of Gollux's body. Found inside Gollux's body. Resembles Stone Bug from Ellin Forest. Mutated Wardlock. Corrupted Wardlock. A wyvern boss which resembles Manon somewhat. The word "Leviathan" means "whale" in Modern Hebrew. According to the monster book, it's said that it hatched from a shining silver egg. A loyal minion of Horn Tail, and rules over the wyverns of Dragon Canyon.

It has two attacks: one where it breathes ice at you, which can be avoided by getting out of its range, and where it breathes fire which has power knock back. The fire breath attack can be evaded by jumping at the right moment, similar to avoiding an earthquake attack.

It spawns in the Valley of Leviathan, a new map added to Leafre. When defeated, it merely closes its eyes and lands on the ground. Leviathan Silent Crusade. The corrupted version of Leviathan, which must be killed for the Silent Crusade.

It has the same abilities as the real Leviathan. A large whale boss from Temple of Time. It only appears in Memory Lane 5. It has the ability to shoot projectiles at you and can use an earthquake attack. It also has the power to send you out of the map A first for a boss , but it doesn't use it often. Master Red Nirg. The boss of the Crimsonheart Castle. He can either slam his axes into the ground, or spin like a twister.

Giant Centipede. Chief Priest. The boss of Shaolin Temple. The Chief Priest has used you to obtain a special book that allows him to steal the power of the Nine-Tailed Fox and the Goblin Demon living inside of the Sutra Depository, and you must defeat him to avenge them. Every boss starting with Damien do not give you any points, which is honestly hilarious, to think that small theme dungeon bosses like Mole King and Black Viking give you points while the end game bosses do not. And sure, Reward Points might not be super valuable at this point but you can always use those for your lower level characters or for other rewards I'll write about.

Here I would have talked how certain bosses aren't that valuable to reward you with points, speaking of Easy difficulty bosses. But for my surprise I found out almost all Easy variants do not reward you anymore, as it used to be the case for Magnus for example. The only boss that specifically refers to the 'easy' variant that currenty rewards you with points is Cygnus but this boss could be merged like they've done to Gollux, or remove entirely.

The only other boss I don't see any reason to stay up is King Castle Golem. It's field boss that randomly pops up in the Garden area of Lionheart Castle and is the only boss that isn't a Main Theme Dungeon boss, a PQ boss or a major boss. Plus, as an addition, it's quite a tiresome boss no one even me is bothering about it.

Also to clarify why I left out certain bosses: The Pianus you can find in Aquarium used to give points but was removed without further notice and generally it didn't make much sense to be fair, since it could be considered as an field boss, like the Snack Bar and Stumpy. And no other field boss except for King Castle Golem gives you reward points. I also skipped the Party Quest bosses King Slime, Papa Pixie, Poisonus Stone Golem from the Party Quest rotation since those aren't always available and that is kind of contradicting when you're supposed to complete a quest.

I'd talk about the distributed points you get for each individual bosses, and the one I suggested to add. Currently we're in a range between 10 to 50 points per boss, which is sorta reasonable as some of these bosses are definitely more worth than others. But I believe it's right to say that it's pretty badly balanced. Zakum gives on both difficulties, Normal and Chaos, 50 points each, considering how tough CZak gets over time.

Then on the other hand you have such an early boss as NZak which gives you 50 points. And with the increasing amount of items we get in the Rewards Shop in the CS you really want to optimize your Reward Points earn.

Surely, you could just spend Cash instead and get Reward Points as a bonus but not everyone is willed to do this. So as I said first, it's not a suggestion of the usual kind but more of a review where I suggest things I would like to see and how I would do it.

Chomps, Balrog 0 points - all Easy Boss variants, King Castle Golem, Prison Guard Ani This list is based on my experience, the recommened boss list in-game and based on their relevance ie, you'll run the RA bosses much more over most other bosses purely because you benefit from running it more often than other bosses, like Normal Horntail , and to make Party Quest bosses a bit more rewarding, those get a significantly higher amount than they currently have.

It's unlikely you'd grind those on a daily basis but it'd be a small bonus you gain while running certain party quests. In regular worlds, Buff Freezers can now be purchased in quantities of 50 7, Cash and 10, Cash. You can use Mileage. The size of the icons of equipment items dropped by boss monsters has been increased to make them easier to see. When using scrolls, Rebirth Flames, Soul Enchanters, equipping Souls, Mysterious Anvils, and Cube items, the sound effects will no longer be outputted to other characters.

Clean Slate Scrolls, Potential Stamps, and Potential Scroll items have been changed so that you can hold up to per slot in your inventory. Elixir items that can be crafted through Alchemy which stacked less than in a single slot have been changed so that you can hold up to per slot in your inventory. Coin items from various content have been changed so that you can hold more per slot in your inventory. When hovering over Cash item tooltips in the chat window, they will now be compared with your currently equipped Cash items.

In the client 1. To alleviate this inconvenience, you can now check the boss UI to quickly see if you can challenge a boss before moving, if challenging it is not possible due to lack of remaining entries, and if you have cleared it already.

We have also added the ability to check information about the number of times you have challenged the boss and the number of clears. Adventurers had a longer quest line to acquire emblems compared to other jobs. We have improved this by changing it so they are acquired at certain levels to reduce the inconvenience. The special skill rings acquired from the Seed are used strategically in boss fights, and there are up to 10 types used.

As a result, it was uncomfortable to assign each skill to a hotkey or activate the skill using the mouse during hectic boss fights. The Ring Activation skill allows you to combine the active effects of the skill rings into a single hotkey, and it will relieve some of the aforementioned hotkey inconvenience.

On 49F, monsters that cannot be distinguished by their silhouette and monsters that do not appear in the game will no longer be displayed. The Good Work! The Care limit has been decreased from 3 to 1. The monster experience, farm experience, and Waru acquired has been increased to 3x. A Droplet Stone exchange feature has been added.

As the Beauty Room is expanded, we expect the usage to increase significantly, which will increase server load. In order to reduce the delay on processing speed, a short cooldown has been applied. After more than 2 years since their release, we decided that it was appropriate to remove the restriction to open new possibilities for players.

Since the existing conditions for hunting monsters within your level range were based on a per-character basis and some of the rewards were untradeable, it was inconvenient to hunt with a certain character to receive those rewards on that character.

To alleviate this, the conditions to receive rewards has been changed to hunt monsters within the level range, shared within the world. The Daily Gift has maintained the same rewards for about 3 years since the client 1. With this reorganization, we wanted to change some of the less useful items and update them to rewards that support basic game play. In addition, the convenience items have been enhanced, the Slot Expansion Coupons have been changed so that you can select the type that you need, and items required for Union and character growth have been added.

Since this is content with a 15 minute time limit, the display has been changed to a format where it goes down from 15 minutes so that you can see your remaining time more intuitively.

The Mix Dye UI has been improved. You can now read more detailed descriptions about the existing registration deposit through the NPC Eggrich. When the below quests can be started, they have been changed so they no longer appear in the quest alerts. When the below quests cannot be completed, they have been changed so they no longer appear in the quest alerts.

The maximum number of Damage Skin Storage Slots has been expanded from 36 to When you pass level , the experience and meso penalty based on the difference in levels from the monster and the range at which monsters are considered within your level range will now apply the same as if you were level Fixed an issue where if you used a skill with a cooldown after changing channels right before the cooldown reset, it would activate but deal no damage.

Fixed an issue where if you attacked immediately after using the Weapon Puff — I Ring, your magic attack would be decreased by as much as the INT boost. Fixed an issue where if you used the Crit Defense Ring, critical rate boosts from items would not be reflected. Fixed an issue in The Seed 40F where certain skills that knocked back enemies would not knock back the Scarecrow.

Fixed an issue where after attacking, you were not in combat state. Fixed an issue where if you used a hidden portal while using Mir skills or Fusion skills and then instantly used Return! Fixed an issue where it could not be saved by Buff Freezers. This skill has been changed so that you will not take damage if the Reverse Card attacks an enemy using Damage Reflect. In Black Mage, the skill has been changed so that if you consume all your Death Counts by stacking the Creation and Destruction debuffs while Revenant was active, you will now die and exit.

Boss fights are based on the fact that the character dies when all of their Death Counts are consumed. Fixed an issue where the client would exit if a certain number of Assists were activated within a short period of time. Fixed an issue where after using skills that created sword slashes, if you used another skill before the sword slashes activated, they would not be activated.

Fixed an issue where the client would exit if you used Flash Assaulter immediately after using certain attack skills.

Fixed an issue in the Union Raid where Zero was placed as an attacker, the whirlwind effect would not appear when using skills. When many sound effects are played at the same time, errors like not being to move occurred so we have changed it so that when more than a certain number of hit sound effects are played, only a certain number of them will be outputted.

Fixed an issue where sometimes the client would exit while using it. If you defeat a boss at the same time as when the time limit ran out, the time limit will now be extended. Fixed an issue with Elite Bosses where after defeating them, you could sometimes acquire 3 Rare Treasure Chests.

Fixed an issue with Horntail where if you moved to the next phase when a party member was dead, they would be instantly resurrected. It has been changed so that when you move through the portal, only the party members who use the portals will be moved.

Fixed an issue with Hilla where sometimes the explosion pattern did not deal damage. Fixed an issue where sometimes the HP gauge displayed was different than the actual HP.

Fixed an issue where the laser would be activated without any platforms. Fixed an issue in Demian where if playing a party, sometimes 2 or more Demians would appear during the body pattern. Fixed an issue where sometimes you would not die even after receiving 7 Stigma stacks.

Fixed an issue in Lucid where in phase 2, Lucid would move for some time even after being bound. Fixed an issue in phase 2 and 3 where if you died after falling to the bottom of the map and revived, the HP reduction and potion lock would still be active. Alleviated an issue in Will where in phase 1, sometimes the screen would move erratically.

In phase 1, the map move pattern has been changed so that at least 1 party member is moved to each area. Fixed an issue in phase 2 where Will did not have a cast action when using the mirror spider pattern. Fixed an issue in phase 3 where your Moonlight Gauge did not recover even when touching the spiderwebs while invincible. Fixed an issue in Black Mage where sometimes if you died due to the damage of stacking the Creation and Destruction debuffs, a Death Count would not be immediately consumed but it would be consumed after resurrecting.

Fixed an issue in phase 1 where debuffs from skills applied to the Wailing Walls. Fixed an issue in phase 4 where if you were hit by the Destruction Bomb pattern, the Destruction debuff was applied before the damage. Fixed an issue with the Monster Collection quest where if the Poison Flower monster was already registered, the quest could not be completed.

Fixed an issue in Monster Park Road of Vanishing stage 5 where the clear effect would be outputted if you defeated Erdas of Rest and the other Lantern Erdas before more Lantern Erdas were summoned. Fixed an issue where if Bishop used Angel Ray while wearing certain staves, the weapon would not appear.

Fixed an issue where items with the same expiration dates could not be stacked in the same slot in bags. Fixed an issue with Ridings where other characters in the world are displayed, if the character was a Hoyoung, they would be shown without the Transformation skill applied.

Fixed an issue with Ridings where other characters in the world are displayed, if the current character and the other character were both Zeroes, the same gender characters could not ride together. Fixed an issure where Alpha could apply the Ayame hair which was saved to a Mannequin by Beta. Any Ayame hairs saved on Alpha mannequins have been changed to Beta mannequins. Fixed an issue on 38F where after talking to the NPC, you could clear the floor by defeating only the bears by using Soul or install skills without closing the last dialogue window.

Fixed an issue in 40F where pressing the up arrow key on certain areas would activate the teleport motion without moving you. Fixed an issue with Sharks and Cold Sharks where they dropped equipment that did not match your job. Fixed an issue where certain already cleared achievements were not reflected even after using the Achievement Update button. Fixed an issue where the exploration achievement would not be updated after clearing the 2nd gateway.

Fixed an issue with the quest completion alert UI that appears at the bottom of the screen where sometimes alerts for quests that were already completed would be redisplayed. Fixed an issue where after logging in, sometimes the intro popup window could not be closed by pressing ESC. Fixed an issue where the Resistance character creation description was missing information about Blaster.

Fixed an issue where after using the Guild Super Megaphone, the whisper function could not be used even after clicking the whisper icon in the chat window. Fixed an issue with the lie detector system where the lie detector UI would not appear if a story cutscene began after it activated. Fixed an issue where keyboard and mouse input could not be used for lie detectors activated during story cutscenes.

Fixed an issue where the keyboard and mouse input could not be used if you failed a lie detector during a story cutscene and you were moved to the Room of Truth. Fixed an issue where if you acquired items or tried to trade while dead, it would incorrectly output a message saying you had insufficient slots. It has been changed to state that these actions are not available while dead.

Fixed an issue where if you changed quickslots in the hotkey settings, sometimes the changes would not be reflected immediately but only after reconnecting. Fixed an issue where if you were trading with a character who had your character on their Blacklist, the chat in the item trade UI and pet dialogue would not be outputted.

Fixed an issue in the inventory where if you used the Collect Items feature when there were items that could be stacked, the items would be sorted with black spaces.

Players who were affected by intentional actions to interfere with the Yeti x Pink Bean Step Up stage 12 mission to defeat Chaos Horntail will be given the rewards they missed. Fixed an issue with accounts that use Nexon OTP where paying back items in the Cash Shop would output incorrect item icons and names.

Fixed an issue where if you had a Spirit Pendant equipped in an expired pendant slot, when the date changed, the time would not be reset if you reconnected. If you clicked the boss map exit gate and your pet looted the Wish Coins while the exit message was up, there would be an error where the Wish Coins would not be acquired normally, so we have changed it so pets can no longer pick them up.



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